*Amplitude, PS2

PlayStation 2

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$14.99
Release Date:
Mar 24, 2003
Genres:
Music, Adventure
Themes:
Action, Science fiction, Party
Game Modes:
Single player, Multiplayer, Split screen
Console:
PlayStation 2
ESRB Rating:
TEEN
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Product Overview

Summary

Amplitude is a music/rhythm game and is the sequel to 2001's Frequency. Like it's predecessor, players play songs by hitting notes on multiple tracks representing each instrument found in the song.

Storyline

In Amplitude, the player controls a ship (referred to as a "Beat Blaster") moving down a path of varying shapes and lengths, containing up to six tracks. Each color-coded track corresponds to a different aspect of the song, such as percussion, synth, bass, or vocals, and contains a sequence of notes. As the player hits buttons corresponding to the note placement on the track, the notes activate a small portion of the track. If the player successfully activates enough notes in sequence, the track is "captured" and the section will play automatically for a number of bars, freeing the player to capture another section. The object of the game is to capture a sufficient amount of sections to reach the end of the song. If the player continually misses notes, an energy meter empties until the game is over.

Release Date: Mar 24, 2003
Genre: Music, Adventure
Themes: Action, Science fiction, Party
Game Mode: Single player, Multiplayer, Split screen
ESRB Rating: TEEN

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